﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameEditor{
    /// <summary>
    /// 编辑器常量
    /// </summary>
    public class EditorConst
    {

        public static string ABSuffix = "unity3d";
        /// <summary>
        /// 非托管资源路径
        /// </summary>
        public static string ManagedResourcesPath = "Assets/ManagedResources";
        /// <summary>
        /// 托管资源路径
        /// </summary>
        public static string UnManagedResourcesPath = "Assets/RawResources";
        /// <summary>
        /// 临时文件夹
        /// </summary>
        public static string TempPath = Application.dataPath + "/Temps/";
    }
}

